AI Insights · Timothy · April 2022
Top 5 Horror Games on iOS in Australia Q1 2022
Explore the performance of the top 5 horror games on iOS in Australia for Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 horror games on iOS in Australia exhibited diverse trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into user engagement and financial performance for these popular titles.
Five Nights at Freddy's AR from Illumix, Inc. experienced a significant drop in weekly revenue, starting at approximately $2.5K in late December and peaking at about $4.3K in the fourth week of January before declining to around $629 by the end of March. Weekly downloads also saw a decline, beginning at 4K and reaching a high of 6.6K in mid-January, then dropping steadily to 1.3K by the end of the quarter. The game’s weekly active users started at 23K, peaked at 31K in mid-January, and declined to 22K by the end of March.
The Baby In Yellow by Team Terrible saw moderate revenue fluctuations, with weekly revenue starting at $41, peaking at $84 in late January, and settling around $30 by the end of March. Downloads showed a significant spike, beginning at 2K, peaking at 9.6K in late January, and then normalizing to around 2.3K by the end of March. The active user base followed a similar trend, starting at 3.5K, peaking at 14K in late January, and dropping to about 4.5K by the end of the quarter.
Granny by Dennis Vukanovic did not generate any revenue during the quarter. Weekly downloads started at 2.2K, peaked at 3.5K in late January, and gradually decreased to approximately 1.9K by the end of March. Active users began at 6.4K, peaked at 9.1K in late January, and declined to 6.1K by the end of the quarter.
Hello Neighbor from tinyBuild LLC showed modest revenue growth, starting at $633, peaking at $990 in mid-January, and ending the quarter at $439. Downloads began at 2.6K, peaked at 3.1K in mid-January, and stabilized around 1.6K by the end of March. Active users started at 14.5K, peaked at 15.4K in mid-January, and remained steady at around 11K by the end of March.
Baldi's Basics Classic by Basically Games, LLC did not generate any revenue throughout the quarter. Downloads began at 1.4K, peaked at 1.6K in mid-January, and remained consistent around 1K by the end of March. Active users started at 6.7K, peaked at 7.1K in mid-January, and stabilized around 6.1K by the end of the quarter.
For more detailed insights and data on these and other apps, visit Sensor Tower.